A text and typography–based virtual exhibition showcasing interactive visual poetry inspired by the lexicon of NetHack (dungeon crawl game). The exhibition as the artwork.
- Dungeon crawl is a type of scenario in fantasy rpg in which the hero navigates a labryinth environment.
- Why a dungeon crawl? Player/reader agency?
- Recontextualisation: Dungeons are typically associated with Medieval castles, but what would a contemporary/futuristic dungeon encompass? Medieval fantasy vs. Present reality vs. Futuristic fantasy?
- Are we playing a role when we enter a gallery space?
- Similarities between a network of codes operating beneath the surface and a network of dungeons underground?
- Origins (Greek Mythology) of the 'labryinth': Designed by the artificer Daedalus to hold the Minotaur.
- Daedalus himself barely escaped because it was so well made.
- Theseus was able to retrace his path with a ball of thread.
- Is the visitor the hero or the monster?
- Are the artists/makers of this exhibition like the artificer who barely escapes from his own labryinth?
- Can the narrative/log be likened to the thread that allowed Theseus to navigate the maze?
Katherine Yang is a creative technologist interested in creating poetic tools in the pursuit of soft tech.
Steffi Che is a visual poet-artist with background in film, English literature and fine arts.
Both are currently based in Hong Kong.